Night Flowers
SUSABI Games
South Korea’s board game market reached $352 million in 2024
and is projected to
exceed $840
million by 2033 — more than doubling in size.
We are a board game-focused publisher,
delivering high-quality localization tailored to the
Korean market.
Lee Minho
Our vision is to discover unique games from around the world
and turn them into the next big hit in the Korean market.
By breaking down language barriers and delivering the pure joy of gaming,
we connect global cultures through a universal language: Board Games.
Night Flowers
SUSABI Games
Night Flowers CHAOS MATE
SUSABI Games
FLYWIZ
Hakuroku
Circlora
TottoTottino
Bluolino
Sui Works
Those Who Wander the Underworld
ANOMALISS
Granate Smile
Misubodo Games
The 13th Classroom Part01
KAGUEI x Kawaguchi Masashi
The 13th Classroom Part02
KUGUEI x Kawaguchi Masashi
[Blood Pomegranate Academy]
A Girl’s Smile
Linstaff Products
[Blood Pomegranate Academy]
Macabre Diet
Linstaff Products
[Blood Pomegranate Academy]
Yazaki-sama
Linstaff Products
[Blood Pomegranate Academy]
Let’s Be Friends
Linstaff Products
[Blood Pomegranate Academy]
A Thousand Years of Poison
Linstaff Products
[Blood Pomegranate Academy]
A Spell of Mad Love
Linstaff Products
[Blood Pomegranate Academy]
Bloodstained Notes
Linstaff Products
Our professional translators and Korean editors carefully refine every line, ensuring a faithful localization that stays true to the original work.
Key Differentiator 01
We design high-converting product
pages and compelling visuals, executing
targeted ad campaigns that drive
maximum sales
Key Differentiator 02
We manage the entire process from
production to delivery through
our global partners,
ensuring original-level quality and continuous
improvements where needed.
Key Differentiator 03
Nothing moves forward without approval from the original creator.
From translation and product pages to final production,
every step is carefully reviewed and approved.
The outlined process represents our standard operational procedure however,
the
sequence and
specific
steps may be subject to adjustment, addition, or
omission based on the unique
nature
of each
project
and final agreement.
We finalize the agreement through mutual discussion,
including key terms such as royalties, advance payments,
and contract duration.
We receive all necessary production materials,
including original assets such as PSD and AI files.
To faithfully capture the original intent and atmosphere,
our professional translators and Korean editors
carefully localize the content.
We create the product page and promotional content,
and launch the product in the Korean market
via crowdfunding platforms. Production begins
following the campaign.
We run high-converting targeted campaigns
across board game communities and social media channels.
We pay royalties from both crowdfunding and retail sales
in accordance with the agreement. A detailed report,
including production, inventory, and sales data, is provided.
Absolutely. We are a corporate entity officially registered with the Korean
government and we execute contracts that hold international legal validity.
All procedures are transparently documented, and we support notarization
of the agreement should you request it.
Yes, a Zoom meeting can be arranged prior to the contract.
Please let us know your preferred time, and we will schedule
a Zoom call with our interpreter.
Yes, absolutely. The contract is strictly limited to 'licensing use for sales
within Korea.' All intellectual property (IP) rights to the game remain
permanently vested with the original Creator, and we are obligated to
protect these rights rigorously.